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Deck of Many Things: Complete Guide to D&D’s Most Legendary Item

Jackson Oliver Mercer Bennett • 2026-06-12 • Reviewed by Oliver Bennett

There’s a moment in nearly every Dungeons & Dragons campaign when a player’s hand hovers over the Deck of Many Things, and the entire table holds their breath. That single draw can grant a kingdom, erase a character from reality, or hand the party 50,000 experience points in one go — and this guide walks through every card effect, the differences between the 2014 and 2024 editions, and why this legendary item remains the most controversial storytelling tool in D&D.

Number of cards: 13 (75% of decks) or 22 ·
Rarity: Legendary ·
Item type: Wondrous item ·
Introduced: 1975 (original TSR edition) ·
Latest edition: 2024 (D&D 5e updated)

Quick snapshot

1Confirmed facts
2What’s unclear
  • Exact changes in the 2024 edition beyond new card art
  • Probability distribution of each card in a random draw
  • Official statistics on campaign success after using the deck
3Timeline signal
  • 1975: Original Deck of Many Things introduced in OD&D supplement
  • 2014: D&D 5e Player’s Handbook includes the item
  • 2024: Updated version released in the 2024 Player’s Handbook
4What’s next
  • 2024 edition revises card effects for better balance
  • Magic: The Gathering cross-set continues to draw from the item’s lore
  • Home communities create custom deck generators and printable PDFs

Six key facts, one pattern: the Deck of Many Things has survived nearly 50 years of D&D editions with the same core promise — high risk, high reward.

Specification Value
First appearance 1975 in Dungeons & Dragons (TSR)
Card count 13 (75% of decks) or 22
Item rarity Legendary
Weight Negligible (a deck of cards)
Cost Not listed in standard prices; often obtained as treasure
Latest official version 2024 D&D 5e update

What is the Deck of Many Things?

Origin and history

  • The Deck of Many Things first appeared in 1975 as part of an OD&D supplement from TSR, the original publisher of Dungeons & Dragons.
  • It has reappeared in every major edition of D&D, including the 2014 and 2024 Player’s Handbook releases for 5th edition.
  • The item’s design draws from tarot and traditional playing-card symbolism, with each card representing a different magical outcome.

Physical description and card composition

  • The deck is described as containing cards made of ivory or vellum, as noted in the D&D Beyond (official magic item database).
  • Most decks contain 13 cards, though 25% of decks contain 22 cards, according to the Roll20 Compendium (D&D rules reference).
  • The item is classified as a legendary wondrous item, meaning it occupies the highest tier of magical power in Dungeons & Dragons.

The implication: the deck is designed to be rare — a Dungeon Master must explicitly decide to include it, and its effects will reshape the campaign.

How does the Deck of Many Things work in D&D 5e?

Drawing rules and action cost

  • A character must declare how many cards they will draw before drawing; effects trigger instantly and in order drawn.
  • Drawing a card requires an action, and only the declared number of cards can be drawn — no more, no less.
  • Any card drawn must be applied immediately; the deck reshuffles after each use.

Effects of each card

The 2014 edition defines specific mechanical outcomes. The Roll20 Compendium (D&D rules reference) lists effects including the Balance card reversing alignment, the Comet card granting a level if the next monster is defeated solo, and the Sun card awarding 50,000 XP plus a wondrous item. The Fool costs 10,000 XP but allows an extra draw. The Idiot reduces Intelligence permanently by 1d4+1. The Talons destroy every magic item worn or carried — except artifacts, which vanish instead. The Throne grants Persuasion proficiency, double proficiency bonus on Persuasion checks, and ownership of a small keep.

Bottom line: The 2014 Deck of Many Things is a high-variance lottery. DMs should expect that any draw can instantly end a character, grant incredible power, or both.

The pattern: the deck’s unpredictability demands that DMs prepare for extreme outcomes before the first card is drawn.

What are all the cards in the Deck of Many Things?

13-card deck vs. 22-card deck

  • The 13-card version includes the cards Balance, Comet, Euryale, Fool, Idiot, Moon, Rogue, Skull, Star, Sun, Talons, Throne, and the Void, per the Forgotten Realms Wiki (community D&D lore database).
  • The 22-card version adds Vizier, Gem, The Fates, Donjon, and more, expanding the possibilities and the risk profile.
  • Effects for additional cards in the 22-card deck are less widely documented but follow the same pattern of extreme outcomes.

Notable cards: Ace of Spades, Balance, and the Void

Seven cards stand out for their campaign-altering power:

  • Sun: Grants 50,000 XP and a wondrous item — instant level advancement for any party.
  • Moon: Grants 1d4 wishes, among the most powerful effects in the game.
  • Star: Raises one ability score by 2, subject to normal maximums.
  • Throne: Grants Persuasion proficiency, double proficiency bonus on Persuasion checks, and ownership of a small keep.
  • Skull: A death avatar appears and must be defeated alone — if not, the character dies and cannot be revived.
  • Void: The character’s soul is trapped in another plane, their body rendered comatose until freed.
  • Balance: Reverses alignment along the good-evil and law-chaos axes unless the character is neutral or unaligned.
Why this matters

A single draw of the Void or Skull card can remove a character from play without any saving throw. DMs who include the deck are trading narrative stability for the chance at legendary moments.

The catch: the 22-card deck also includes the Fates card, which lets a player erase any past event — including having drawn another card — making it the ultimate safety net in a sea of unpredictability.

Where can I find a Deck of Many Things PDF or generator?

Official PDFs from D&D Beyond and Roll20

  • The official deck description is included in the digital rules available on D&D Beyond (official magic item database) and Roll20 Compendium (D&D rules reference).
  • Both platforms contain the full card list and effects for the 2014 edition.
  • The 2024 edition’s updated card text appears in the new Player’s Handbook and associated digital tools.

Online generators and printable versions

  • Home communities have created free deck generators that simulate random draws for 13-card and 22-card decks.
  • Printable PDF versions are available from fan-run wikis and crafting sites for players who want physical cards.
  • The 44-card “Deck of Many More Things” variant is documented on the Wikidot (community D&D content repository) for groups seeking more variety.

The trade-off: official sources deliver accurate, edition-specific card effects, while fan generators offer printable cards and expanded variants but may lack the latest balancing updates.

What is the impact of the Deck of Many Things on campaigns?

Upsides and downsides

Upsides

  • Creates unforgettable, spontaneous moments that players discuss for years
  • Forces improvisation and creative problem-solving from DMs and players
  • Can rescue a stalled campaign with dramatic power shifts

Downsides

  • Can end a campaign in a single unlucky draw
  • Creates extreme power imbalance between players who draw well and those who don’t
  • Some cards (Void, Skull) offer no saving throw or mitigation

Community opinions from Reddit

Reddit threads on r/DnD and r/DMAcademy are split. Some DMs swear by the deck as the ultimate wildcard. Others call it a campaign killer that should be reserved for one-shots or near-campaign-end sessions. A common recommendation: remove the most punishing cards (Void, Skull, Talons) or allow a character to refuse a draw they did not initiate.

The catch

The deck is often debated, but the data is clear: a DM who hands a player the Deck of Many Things without a plan for card removal or narrative mitigation is gambling the entire campaign on a single die roll or card draw.

“This deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.”

Roll20 Compendium (D&D rules reference)

“The Deck of Many Things is a legendary wondrous item that can instantly alter the course of a game.”

– D&D Beyond (official magic item database)

The deck’s impact remains a divisive issue among DMs, with no consensus on whether it enhances or undermines the game.

Timeline

  • 1975: Original Deck of Many Things introduced in OD&D supplement (Forgotten Realms Wiki)
  • 2014: D&D 5e Player’s Handbook includes the Deck of Many Things as a magic item (D&D Beyond)
  • 2024: Updated version released in the 2024 Player’s Handbook with revised card effects (D&D Beyond)

Confirmed facts and what remains unclear

Confirmed facts

  • Deck contains 13 or 22 cards (D&D Beyond)
  • 75% of decks have 13 cards (Roll20 Compendium)
  • Effects of each card are detailed in the SRD and official sources (D&D Beyond, Roll20 Compendium)

What’s unclear

  • Exact changes in the 2024 edition beyond the new card art
  • Probability distribution of each card in a random draw
  • Official statistics on campaign success/failure after using the deck

For DMs considering adding the Deck of Many Things to their game, the choice is clear: prepare a plan for every possible draw, communicate the stakes to players beforehand, and be ready to either let a campaign burn or pivot into an unexpected new direction. The deck is not a tool for maintaining narrative control — it is a tool for surrendering it.

Frequently asked questions

What happens if you draw the Void card?

The character’s soul is trapped in another plane, and their body falls comatose. The effect can only be undone by powerful magic such as a wish spell.

Can the Deck of Many Things be sold?

The deck has no standard price in D&D 5e, but a legendary magic item of this power could theoretically be valued at 50,000+ gold pieces — though most NPC merchants would hesitate to trade in such an unpredictable item.

Is the Deck of Many Things a cursed item?

No, the deck is not classified as cursed in official rules. However, its unpredictable effects make it functionally dangerous, and many DMs treat it as a cursed item for campaign planning purposes.

How do you determine which card is drawn?

The DM determines random selection — typically by shuffling physical cards and having the player draw, or using a digital randomizer from a dice-rolling bot or a deck generator.

Can a character draw more than one card at a time?

Yes. The character declares how many cards they will draw before the first draw. If they draw the Fool card, they may draw an additional card beyond the declared number.

Does the Deck of Many Things work in adventures in other settings?

Yes, the deck is described as a planar magic item and functions in any D&D setting, though DMs may adjust card effects for campaign-specific lore.

Is the Deck of Many Things in Magic: The Gathering?

Yes, a card named “Deck of Many Things” was printed in the Adventures in the Forgotten Realms set (2021). It functions as a sorcery that lets a player draw cards equal to the highest mana value among permanents they control — a mechanical echo of the item’s unpredictable draws.

Where can I download a Deck of Many Things PDF?

Official PDF versions are available through D&D Beyond and Roll20 subscriptions. Free fan-made printable versions are available on community sites and wikis.

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Jackson Oliver Mercer Bennett

About the author

Jackson Oliver Mercer Bennett

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